HeroShow at NXRT
I work on HeroShow at NXRT: an interactive vehicle showroom that brings full-size cars into mixed reality.
Games, simulations and interactive experiences I’ve worked on with teams, employers and research partners.
I currently work at NXRT, developing HeroShow in Unity and C#. Previously, I worked on digital twins at Ocean Maps and workout feedback at Trackbar.
I work on HeroShow at NXRT: an interactive vehicle showroom that brings full-size cars into mixed reality.
Digital twins for energy infrastructure, with interactive 3D tools built in Unity.
Real-time workout feedback from a tracking sensor, brought into a Flutter app through Unity.
From 2015 to 2022, I worked with Playful Interactive Environments at FH Upper Austria in Hagenberg, developing games and XR experiences from prototypes through to publishing. These projects span education, sustainability, participation and shared physical spaces.
A small farm, a growing community and limited resources. A game about the choices behind sustainable food production.
Three playful ways to explore logistics: move cargo, build supply chains and meet the people behind them.
A branching VR scenario about moral courage, controlled with hand tracking and gaze on Quest 2.
Five games for the Ars Electronica Center’s Deep Space, where moving around the room is the controller.
A shared play space connecting people on a projection floor with a player inside virtual reality.
An installation where people in a shared room can reach across the boundary between physical space and VR.
Face-to-face board gaming with an extra digital layer: physical boards, cards and pieces meet augmented reality.
Games for involving people in urban planning, from choices about mobility to the carbon footprint of everyday life.
I’ve co-authored papers on collaborative mixed reality training, AR board games, logistics and co-located play. Related publications sit alongside the projects here.
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