Teams / products / research

Work we
made together.

Games, simulations and interactive experiences I’ve worked on with teams, employers and research partners.

Product development

I currently work at NXRT, developing HeroShow in Unity and C#. Previously, I worked on digital twins at Ocean Maps and workout feedback at Trackbar.

Unity · Product development

HeroShow at NXRT

I work on HeroShow at NXRT: an interactive vehicle showroom that brings full-size cars into mixed reality.

Senior Software Developer · Unity / C#NXRT · January 2025–present
Unity · Digital twins

Ocean Maps

Digital twins for energy infrastructure, with interactive 3D tools built in Unity.

Senior Unity DeveloperOcean Maps · June 2023–December 2024
Unity · Fitness

Trackbar

Real-time workout feedback from a tracking sensor, brought into a Flutter app through Unity.

Unity DeveloperTrackbar · August 2022–February 2023

PIE Lab & research

From 2015 to 2022, I worked with Playful Interactive Environments at FH Upper Austria in Hagenberg, developing games and XR experiences from prototypes through to publishing. These projects span education, sustainability, participation and shared physical spaces.

Sustainable farming · Education

HektAR

A small farm, a growing community and limited resources. A game about the choices behind sustainable food production.

Game design, programming, UX & publishingPIE Lab · Climate Alliance Austria · Austrian Museum of Society and Economy
Augmented reality · Logistics

Logistify

Three playful ways to explore logistics: move cargo, build supply chains and meet the people behind them.

Game design, programming, UX & publishingPIE Lab · Logistikum Steyr
Virtual reality · Moral courage

CATRINA

A branching VR scenario about moral courage, controlled with hand tracking and gaze on Quest 2.

Programming, interaction design, UX & publishingPlayful Interactive Environments research group
Co-located multiplayer

The Game Changer Suite

Five games for the Ars Electronica Center’s Deep Space, where moving around the room is the controller.

Game design, development & networkingFH Upper Austria · Ars Electronica Center
Hybrid reality · Research

PIEDeck

A shared play space connecting people on a projection floor with a player inside virtual reality.

Design, programming, networking & UXPlayful Interactive Environments research group
Interactive installation

Invisible Walls

An installation where people in a shared room can reach across the boundary between physical space and VR.

Programming, interaction design & VFXPIE Lab · FH Upper Austria · Vienna Design Week 2016
Mixed reality · Board games

Interface2Face

Face-to-face board gaming with an extra digital layer: physical boards, cards and pieces meet augmented reality.

Game design, programming, AR & UXInterface2Face research project
Participatory design · Research

Play!UC

Games for involving people in urban planning, from choices about mobility to the carbon footprint of everyday life.

AR, board & card game prototypingPlay!UC · JPI Urban Europe
Beyond the prototype

Research behind the work.

I’ve co-authored papers on collaborative mixed reality training, AR board games, logistics and co-located play. Related publications sit alongside the projects here.

Browse all publications →